

The first thing I want to go over is just how awkward the Burgermeister’s banning of inputs is. While you’d think it’s harmless, it sets certain expectations of the reader of what you’re doing with that group of moves. She has slightly above average damaging throws I guess.? I suppose that could be considered a relevant specific criticism – don’t make sections of a moveset come earlier for no reason. Was the grab-game supposed to be some sort of hook or a bottleneck that the rest of the playstyle flowed out of? Because it could’ve been placed at the end of the set and really nothing would’ve changed in the reading experience of the set. I don’t think this should be a character that warrants pity when you can’t make –anything- memorable from this set. In any case, two scythes and the various projectiles you have shown aren’t exactly some of the things with the least potential around. There’s very little specific to critique here outside generic complaints about the general genericness of the set, and I see actual redeeming factors in movesets like Cubone, mind you. I was thinking I would read this just to get up to 5 sets for this comment block, but there’s just so little for me to say here that I considered just reading another set.
